The Proteus Paradox: How Online Games and Virtual Worlds by Nick Yee

By Nick Yee

Proteus, the legendary sea god who may modify his visual appeal at will, embodies one of many gives you of on-line video games: the power to reinvent oneself. but population of digital worlds hardly do so liberty, video game researcher Nick Yee contends. although on-line video games evoke freedom and escapism, Yee exhibits that digital areas perpetuate social norms and stereotypes from the offline global, rework play into exertions, and encourage racial scapegoating and superstitious pondering. And the switch that does take place is usually out of our keep an eye on and effected by way of unparalleled—but not often recognized—tools for controlling what avid gamers imagine and the way they behave.

Using participant surveys, mental experiments, and in-game info, Yee breaks down misconceptions approximately who performs fable video games and the level to which the web and offline worlds function individually. With a wealth of wonderful and provocative examples, he explains what digital worlds are approximately and why they topic, not just for leisure but in addition for enterprise and schooling. He makes use of gaming as a lens by which to envision the urgent query of what it potential to be human in a electronic international. His thought-provoking publication is a call for participation to imagine extra deeply approximately digital worlds and what they disclose to us approximately ourselves.

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Additional resources for The Proteus Paradox: How Online Games and Virtual Worlds Change Us - and How They Don't

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Within months, the game had a million players. In early 2006, when the game broke the six million subscriber mark, Blizzard announced that it had more than a million subscribers in Europe—four times higher than the previously estimated size of the entire European market for online games. As of the writing of this book in 2013, no other online game in the US or European market has come close to matching World of Warcraft’s peak player base of twelve million paying subscribers. ∞≠ One Short Day Even though online games can have wildly di√erent settings—ranging from medieval fantasy to intergalactic science fiction to contemporary cityscapes—their core gameplay is remarkably similar.

The mobs spawn on a fairly precise timer and have nothing to do with crowding around the spawn area. [City of Heroes, female, 37] Finally, many players developed ritual ‘‘dances’’ for spawning: My favorite rituals would probably be the various ‘‘spawn dances’’ in EverQuest. . They varied wildly—some people had special gear sets they used, others had sets and sequences of movements and animations (via animated emotes, spellcasting, terrain), ways to move or not move (must stay sitting, still, as much as possible; or must move continually/every X seconds), etc.

If a priest starts the invites, more warrior and mage loot will drop, etc. [World of Warcraft, male, 33] Blizzard consistently states that loot drops are completely random. Yet a lot of people don’t believe this because some items drop over and over when under one Master Looter and di√erent items would drop over and over when under a di√erent Master Looter. [World of Warcraft, male, 34] 45 superstitions A variant of this belief is that certain characters are luckier or have better loot tables if they are allowed to seed the instance.

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