Enemy Within (Hitman, Book 1) by William C. Dietz

By William C. Dietz

The clone murderer has been performed lengthy enough–
now it’s greater than a game.

Bred to kill, Agent forty seven is The Agency’s most respected murderer. So whilst a competing murder-for-hire association comes to a decision to smash The service provider, the 1st individual they aim for removing is Agent forty seven. Tasking an individual to off the simplest hitman within the company is something; getting the activity performed is one other. while the try falls brief, Agent forty seven is ordered to trace down and kill the perpetrator who's feeding very important information regarding The organisation to its enemies.

Agent forty seven needs to keep on with a bloody path midway world wide, struggle his approach during the streets of Fez, Morocco, and conflict slavers deep within Chad. Then he'll find a shattering fact: If he fails at his undertaking, the fee he’ll pay should be some distance more than his personal existence.

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Additional resources for Enemy Within (Hitman, Book 1)

Sample text

Finally, Anderson gives Snake his Level 1 PAN (Personal Area Network) 10 card. When equipped, it works together ) Snake obser ves so m e obsessive fitness activit ies . with the body's electrical field to automatically open doors . Pretty slick, eh? Now Snake can open any Level 1 security door in the facility. DON LD ANDERSON As director of DARPA (Defense Advanced Research Pr ojects Agency). Dona ld Ande rson is an extremely imp ortant figure in th e nation's mili t ary hierar chy.

One holds a box of GRENADES , the other a box of M9 AMMO. Then step inside the one of the lockers. Step out of the locker and switch to First Person View for a quick check of path upstairs to the elevator. The left route takes you around the missile warheads past two guards up to the elevator. seen here just below the radar screen. When you finally reach the elevator, select the B 1 floor button and ride down. Loot the lockers in the corner, then step inside the right-hand one (where the Grenades were stashed) and watch for the guard to pass again before you step out and head for the stairs .

After the vic t ory, the tan k 's last gunner emerges from hi s hellhole to provide Sna ke with a t ho ug htful gift(me]a Level 3 c ar d. Snake leams that Naomi Hunter programmed tus nanomachmes so that he cannot use weapons in trus room. Rely on stealth and/or bare hands to get the Job done. J]III ( FL 00R 1F o 1 5 1 937 1 0 0 S3 ENTRY We're told the right route {with its two security cameras] is designed to be slightly harder than the left one . But frankly, we had better first-time luck going right than left when putting together our walkthrough, so we make no de finitive recommendation.

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