Third Person: Authoring and Exploring Vast Narratives by Noah Wardrip-Fruin, Pat Harrigan

By Noah Wardrip-Fruin, Pat Harrigan

The ever-expanding capacities of computing supply new narrative probabilities for digital worlds. but enormous narratives—featuring an ongoing and intricately constructed storyline, many characters, and a number of settings—did no longer originate with, and aren't restricted to, hugely Multiplayer on-line video games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complicated tales of such tv exhibits as Dr. Who, The Sopranos, and Lost all current enormous fictional worlds.

3rd individual explores recommendations of giant narrative throughout a number of media, together with games, tv, literature, comedian books, tabletop video games, and electronic paintings. The contributors—media and tv students, novelists, comedian creators, online game designers, and others—investigate such matters as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena.

Chapters study a number of issues, together with storytelling in a multiplayer atmosphere; narrative options for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; dealing with a number of intertwined narratives in superhero comics; the spatial adventure of the Final Fantasy role-playing video games; World of Warcraft experience texts created through designers and fanatics; and the serial storytelling of The Wire.

Taken jointly, the multidisciplinary conversations in Third Person, besides Harrigan and Wardrip-Fruin's prior collections First Person and Second Person, supply crucial insights into how fictions are developed and maintained in very diverse sorts of media first and foremost of the twenty-first century.

Contributors: Rafael Alvarez, Richard A. Bartle, Michael Bonesteel, Stanford wood worker, Monte prepare dinner, Paul Cornell, Anne Cranny-Francis, Sam Ford, Chaim Gingold, A. Scott Glancy, Richard Grossman, Pat Harrigan, Matt Hills, Kenneth Hite, William H. Huber, Adriene Jenik, Henry Jenkins, David Kalat, Matthew Kirschenbaum, Norman M. Klein, Tanya Krzywinska, David Lavery, Robin D. legislation, Sarah Lewison, Henry Lowood, William E. McDonald, Matthew P. Miller, Jason Mittell, Stuart Moulthrop, Kate Orman, Sean O'Sullivan, Lance Parkin, Robert M. fee, Ren Reynolds, Trina Robbins, Ken Rolston, Dave Sim, Greg Stafford, Tamiko Thiel, John Tulloch, Noah Wardrip-Fruin, Walter Jon Williams

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The hacking overlay then appears, and the hack begins immediately. Complete the hack by stopping the needle in the green or blue zones as it bounces back and forth across the dial. The number in the center of the hack overlay indicates how many sweeps the needle can make before short-circuiting. A given hack can have between one and five stages, and the needle not only moves faster for more difficult hacks, but the blue and green zones get much smaller. Stopping the needle in a green or blue zone completes the stage.

All is not lost when you have to use a Vita-Chamber. For one thing, the battle that you were engaged in is still ongoing. And though Big Daddies are partially healed by their Little Sisters while you are away at the VitaChamber, they do not get all of their health back. The same goes for Big Sisters, who drain the ADAM from nearby corpses to refill their health. Lastly, you still maintain possession of an adopted Little Sister that was in your care when you ran out of health—she’ll be standing outside the Vita-Chamber when you exit it.

Plus, it’s morbidly entertaining to watch the corpses fall to the floor after yanking out the spear that was holding them to wall. The Speargun is an excellent weapon for players looking to use cover and snipe at distant enemies, but it is less effective against tougher foes in a skirmish situation. SPEARGUN AMMO CAPACITY Ammo Type Magazine Capacity (Base) Carry Capacity Spear Ammo 5 20 Trap Spear 5 10 Rocket Spear 5 10 AMMUNITION Base Ammo: The standard Speargun ammo is a steel-tipped spear that flies straight and far, can be reclaimed from corpses, and can pin enemies to the wall.

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