By Colin Milburn
In Mondo Nano Colin Milburn takes his readers on a playful excursion in the course of the rising panorama of nanotechnology, delivering a light-hearted but severe account of our high-tech global of enjoyable and video games. This day trip ventures into discussions of the 1st nanocars, the preferred games Second Life, Crysis, and BioShock, overseas nanosoccer tournaments, and utopian nano towns. alongside the best way, Milburn indicates how the equipment, inclinations, and objectives of nanotechnology study converge with online game tradition. With an emphasis on play, scientists and players alike are development a brand new global atom through atom, reworking medical speculations and online game fantasies into truth. Milburn means that the last of the space among bits and atoms entices scientists, geeks, and avid gamers to dream of a totally programmable destiny. Welcome to the wild international of Mondo Nano.
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Extra resources for Mondo Nano: Fun and Games in the World of Digital Matter (Experimental Futures)
Sample text
Nanoscale’ refers to their mass. The bots are a few tens of micrometers to a few hundred micrometers long, but their masses can be just a few nanog rams. ”43 This waffling over the precise scale of the event seems to confront, in advance, a possible objection that this isn’t really nanotechnology or even nanosoccer, but rather microtechnology and microsoccer. That nist insists on the nano-ness of the event indicates the gravitational pull of the nanoscale for all the sciences today.
Hart is a professor of mechanical engineering at mit, where he leads the Mechanosynthesis Group and hosts the nanobliss gallery. Hart’s lab is known for developing research projects at the intersection of nanoscience and art, such as the 2008 Nanobama project. Reproduced with permission. 20. Two Smileys. Paul Rothemund, 2006. Each smiley face in this afm micrograph is approximately 100 nm wide, folded from whole M13 bacteriophage genomes. Reproduced with permission. 18). 19). There are many ways to play with nanotechnology.
27 Repetitive play (trial and error) inside the “realistic nanoworld”—that is, inside the simulation—shapes the operator’s encounter with the belated “real environment” of the molecular sample. Actual nanomanipulation reproduces a set of gestural tasks already mastered in offline mode. ” Which is now more real than the real. For the “real environment” appears as a reproduction, a mimetic recollection. The body responds, making sense of the real environment as repetition and rehearsal of the familiar computational playspace.