Indiana Jones and the Fate of Atlantis: The Hint Book by Judith Lucero

By Judith Lucero

Again whilst computing device video games will be published in actual bins with every kind of bonus fabrics, LucasArts published Indiana Jones and the destiny of Atlantis. Packed in with the sport was once this trace booklet, with suggestions starting from imprecise clues and entire walkthroughs - letting the player/reader ascertain how a lot aid they need. electronic copies of the sport are largely to be had on the internet, yet this e-book is a bit more durable to find.

1939 - the eve of worldwide battle II. Nazi brokers are approximately to get there arms on a weapon extra strong than the atomic bomb. merely Indy can cease them sooner than they unharness the lethal mystery that sank Atlantis.

Hint publication includes:
Progressively distinct hints
Hint sections for crew, Wits and Fists paths
Detailed maps for all online game locations
Special sections for I.Q. issues

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Extra info for Indiana Jones and the Fate of Atlantis: The Hint Book

Example text

This video game was played using a state-of-the-art computer that the electrical engineering department of the university received in 1961. This computer was called the Programmed Data Processor 1, or PDP-1. It was a mainframe sporting 9 KB of memory and a monitor (see the figure on the top of page 6). 5 Part 1. The Beginning The PDP-1 by Digital Equipment Corporation (DEC). It used punched paper tapes as its primary storage medium and instructions had to be input through a tape reader. Among those allowed to access the machine were a group of students from the Tech Model Railroad Club (TMRC).

Like Fairchild, RCA decided to use a proprietary 8-bit microprocessor, the RCA 1802. The console came with five simple games preinstalled and it could also accommodate dedicated cartridges. Unfortunately, the Studio II lacked proper controllers and relied on numeric keypads instead. It also had very limited audio capabilities (just a simple buzzer sound) and the graphics were only black and white. These shortcomings made it a far less attractive item for most players than the more powerful Channel F, resulting in very little commercial success and only 11 games actually produced.

Steve Ross (1927–1992), Warner’s owner, was deeply disappointed by the 1977 holiday season and slow start in 1978. He was so disappointed, in fact, that he even considered the possibility of liquidating the company. In February 1978, he hired Ray Kassar (born 1928), a very experienced manager and former vice president of Burlington Industries (the largest textile manufacturer in the United States), as a consultant to get a better insight into Atari’s possibilities. Though Kassar knew nothing about video games, he understood the potential of the VCS and was confident that the company prospects would soon change for the better.

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