Batman: Ego by Darwyn Cooke

By Darwyn Cooke

Ahead of embarking at the epochal New Frontier, Cooke wrote and drew numerous Batman tales, particularly Ego, Cooke's first released comics tale except one apprentice attempt. It is still a beautiful debut, a psychologically loaded story within which Bruce Wayne confronts his innermost fears within the type of a ugly embodiment of his costumed modify ego. Even this early in his occupation, Cooke's impressive type, made from dynamically basic drawings, cinematic compositions, and noirish lights results, is absolutely shaped.

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One company starting to make its mark with sports games was Electronic Arts, but its founder, Trip Hawkins, didn't like the way that console manufacturers operated back then. “Can you imagine how it felt when Nintendo came along and said, 'Here's the deal – you have to give us a third of your revenue, make only five games a year, let us approve and manufacture them and let us put them on a boat that will take a month to reach your country, after which God help you if you can sell these things,'” Trip tells us.

A recent play on a MAME cabinet reacquainted me with the game and I was delighted to find that it’s stood the test of time extremely well. Yes it’s not that flashy – there are no power-ups, or fast-paced action for that matter – and, yes, the gaudy colour schemes Konami used are a lot harder on my eyes than they were 35 years ago, but my goodness is it still fun to play. Konami’s game was fairly unique at the time, because it actually depicted you traversing through different environments. They were gaudy, ugly eyesearing environments, admittedly, but environments all the same, and the further you progressed, the more interesting everything became.

A recent play on a MAME cabinet reacquainted me with the game and I was delighted to find that it’s stood the test of time extremely well. Yes it’s not that flashy – there are no power-ups, or fast-paced action for that matter – and, yes, the gaudy colour schemes Konami used are a lot harder on my eyes than they were 35 years ago, but my goodness is it still fun to play. Konami’s game was fairly unique at the time, because it actually depicted you traversing through different environments. They were gaudy, ugly eyesearing environments, admittedly, but environments all the same, and the further you progressed, the more interesting everything became.

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