VIDEO GAME VALUE AND EXCHANGE AESTHETICS by Peter D. Bell, B.A

By Peter D. Bell, B.A

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Implicit in the act of posting is the notion that one's contribution either is or should be of value; posting is a productive activity. In most forums, and not only in those related to video games, users are given rankings for the number of posts they have contributed - usually, the more the better. The most common discussion thread structure is an initial question or observation, which replies tend to directly address. 1 It is worth emphasizing that postings regarding personal taste, accomplishments, opinion and experience cannot be directly translated into others' practical use, but remain valuable nonetheless.

Cook notes that packaging enjoyment (utility) is a necessary condition for exchange and profit (36). This, argues Cook, from a psychoanalytic perspective, is the lesson of the dot com crash, which revealed that shaky New Economy "business models" often failed to circulate investors’ exuberance in a controlled, profitable manner. Unlike the dot-com casualties, the game industry has successfully contained the value of gamers' exuberance: a gamer's desire for spatial mastery reproduces the gamer's want for the next game.

Although they each possess some sort of story, Nintendo games, like the "discovery" narratives of the New World, are tedious when read for the standard 45 narrative trajectory of exposition, rising action, climax and resolution. Fuller and Jenkins argue this tedium is not the games' significance, but instead, what is most remarkable about games and discovery narratives is their treatment of space. In both discovery narratives and many video games, the movement through, the mapping of and eventual mastery over space takes precedence over narrative resolution.

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