Scrapbook inspirations ideas book by Shimelle Laine

By Shimelle Laine

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Info Figure 1-12 Randomly colored circles are clipped to the boundaries of the word Hello. Listing 1-11 demonstrates the steps involved in clipping: 1. Save the graphic state. This enables you to restore the state to a preclipped version at a later time. If you won’t need to return to an unclipped state, skip this step. 2. Add a path to the context and clip to it using CGContextClip(). Adding a path temporarily stores it in the graphics context. When stored, you create a mask by clipping. This blocks out the parts of the context you don’t want to paint to.

These wrappers are not, however, equivalent objects. Although you can easily access the backing Quartz elements, they can’t be bridged. In UIKit, the UIColor class represents color and opacity values. You create these by using a variety of entry points, but the most common approaches involve supplying either RGB values (colorWithRed:green:blue:alpha:) or HSV values (colorWithHue:saturation:brightness:alpha:) to the class. When working with Core Graphics, you’ll find yourself moving back and forth between UIKit and Quartz.

UIKit provides two key functions, which were briefly mentioned earlier in the chapter: ▪ You manually push a context by calling UIGraphicsPushContext(context). This function pushes the context onto the UIKit stack and sets the active context you’ll be drawing to. info ▪ You balance this by calling UIGraphicsPopContext(). This pops the current context off the UIKit stack, resetting the active context either to the next item on the stack or to nil. By surrounding Listing 1-7 with these calls, you can embed the Bezier path-based drawing code from Listing 1-7 into the Quartz-based context in Listing 1-3.

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